Step 1

Notation & Moves

Before you turn anything, you need a shared language. Cubers describe every move with a single letter: R, L, U, D, F, B for the six faces. An apostrophe like R' means turn that face counter-clockwise. A 2 like U2 means a 180° turn.

Key concepts

  • Face turns
  • Prime moves (apostrophe)
  • Double turns

Drag cube to orbit · Swipe a face to turn it · Click buttons to apply moves

No algorithms in this step — practice the concepts on your cube intuitively.